I have recently started to utilize my character drawing skills towards 3D character sculpts. All of these pieces are works in progress. I am blocking out my base meshes in 3dsMax and then taking them into ZBrush to finish the sculpt. The retopologizing is done back in Max to create my low poly final models. These pieces are in various stages. 

 

This first piece is called Steam Gunner and is based off of a concept by the German artist "Kai". I have finished the initial sculpt and now am starting to retopo the character and unwrapping him to cast my AO and Normal maps.